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Fallout new vegas better character creation
Fallout new vegas better character creation













fallout new vegas better character creation

One can choose up to two traits when designing a character (or none at all).įor a list of traits, please see Fallout: New Vegas traits. For example, the Small Frame trait which grants a +1 to Agility, but your limbs are more easily crippled. Traits always have both positive and negative results. Traits modify different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Permanent boosts are obtainable via the Intense Training perk, the Small Frame trait and also the implants purchased at the New Vegas Medical Clinic. attributes may be increased temporarily via chem usage, the Meat of Champions perk, the Claustrophobia or Early Bird traits or particular equipment.

fallout new vegas better character creation

It is however worth noting that it's more efficient to increase the skill itself rather than the attribute if you want to have a high Skill. attribute will increase its governed Skills by two. Luck also affects critical hit chances, enemy mishaps, and gambling.Ī point in a S.P.E.C.I.A.L. Luck: Luck does not determine any particular skill, but it governs all skills slightly.

fallout new vegas better character creation

Intelligence: Medicine, Science, Repair - (Also determines Skill points per level).Īgility: Guns, Sneak - (Also determines number of action points and action point regeneration and holstering and drawing speed). Perception: Energy Weapons, Lockpick, Explosives - (Also determines compass range).Įndurance: Unarmed, Survival - (Also determines hit points, radiation/poison resistances, and number of implants obtainable).Ĭharisma: Speech, Barter - (Also determines Companion nerve).

fallout new vegas better character creation

Strength: Melee Weapons - (Also determines weapon efficiency, inventory carry weight, and melee combat damage). attribute governs one or more skills (excluding Luck): Individual attributes cannot score lower than 1 or higher than 10, regardless of equipment, chems, or ailments.Įach S.P.E.C.I.A.L. attributes default at 5 points per attribute, with an additional 5 points for distribution for a total of 40 points. system should be familiar to players of the Fallout series. Main article: Fallout: New Vegas primary statistics















Fallout new vegas better character creation